World of tanks hellcat matchmaking

Hellcat matchmaking?

Can the matchmaking really be cheated this way? Please log in to reply. Khor Yserion 3 Posted 23 January - Doesn't exiting a match before you die count as a loss on your record anyway? If anyone want's to do this, fine, it's your WR. KanonFyodor 5 Posted 26 January - It does but that is the point.

Why the New 9.18 Matchmaker is a Good Thing

WoT MM puts you in increasingly more difficult match ups as your either your WR or winstreak increases, I'm not sure which. The goal is to keep everyone in a limited range of WR in order to maintain play balance, I guess. I don't know why they do it but it is a real thing. The Redditor is suggesting that you can get around that mechanic by throwing a few games in order to reset your winstreak so you can continue with less competitive matchups for higher tiers in order to maximize your rewards.

M18 Hellcat - Global wiki. uqepesavyq.tk

I suppose his or her contention is that the WR hit you take is made up for by the decreased average difficulty of the games you do play. Using the low tiers reduces the silver lost in repairs.

Now ask me if I think this is a looser tactic and whether it actually works. Yes and I don't know. Arpsh 6 Posted 26 January - There are hardly any tier 8 tanks I know everyone would love to be top tier The same sh t everywhere Getting ready for the next WCT! I know, many of you thinking "But that T Strummer54 11 Posted 04 March - Can't say I notice any difference with upgraded tracks.

What changed?

Edited by Strummer54, 05 March - Hellcat removed from my playlist. If has hp of and was always being pitched against , , hp tanks and with its soft skin it is just not survivable. Yes it can be fun to drive and pack a mini punch but the odds are stacked against it so it is now parked as a potential swap.

Strangely it played the vast majority of its games in the Temple grounds. Rambokrogen 13 Posted 27 January - This was my favorite tank, they nerfed it and i left game. Had so much fun with it, that nerfing it so hard just mad game sad Started to play again about 2 weeks ago. Not fun to drive at all. Tank is just frustrating now.

Not to mention alot of bullets even go out of aim circle! Go up a hill?

Hellcat got 1 hp 43kg Wargaming nerfed acceration of hellcat way to much, same with turret traverse and reverse. This is just pain at moment. Not to mention the way they changed maps which favor brawlers instead of sniping tank. Atleast give it more acceration so it can relocate faster. Now it's a broken tank.

World of Tanks M18 Hellcat - 12 Kills 4,8K Damage (1 VS 7)

I have around games in it and it's a dead tank at moment. Not fun at all. And matchmaking seems to hit it very hard too. It's to sluggish to have any impact. Tank is dead to me. Don't want to play it anymore.

My Thoughts

Used to be fun, now it's pain. Probably move on to armored warfare instead. I just don't think devs are interested in leveling the playing field because it doesn't bring in as much money. After years of playing the game, I've come to the conclusion that unlike expectation that only a player's skills determines the fate of battle, there are in fact multiple parameters that affect skills outside of a player's control.

Periods of 1 shot kills or ammo racks or continuous losses or wins Those are not player controlled but MM manipulated. For example, the higher the win rate of a tank the more chances of getting into winning battles. It is one reason high stats players play low tiers in platoons: Finally, every so often the devs make bigger tweaks than others and change the game's playing dynamics, forcing players to adjust their play style.

More recently they increased track repair time which makes it very difficult to recover against 2 tanks or auto-loaders when tracked. Or they modify a tank's parameter. For example, a new premium tank is introduced and for months it's the new terror of the game until enough are sold, then its parameters are toned down to be like all other tanks. The devs first tested this sales tactic with the Chinese Type 59 years ago. It garners enough excitements from wins and frustrations from losses to get players hooked on it. It's also an expense side kick Despite having a maths degree and 5 other science based degrees!

In terms of matchmaking though IMO and experience, a great player in a bottom tier tank can have a greater effect on the overall performance of the team than a crap player in a top tier tank. MM based on the tank alone means a top tier tank has an increased weighting than the average but if it has a cannon-fodder type commander player then that weighting is rendered to a lower effect, thus an increased chance of loss. To be fair to WG, it must be much harder to hammer out the MM than it is to make the game itself.